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Social Consequences of Technology in a Cyberpunk World
Karsten Voigt
These are possible themes for use in cyberpunk writing, and things that
as a writer you must take into account. As a realist writer, you have
to take them all into account for the setting, if not the story itself.
[Karsten's Note: Same goes for you, the referee!]
- Obsolescence. Job replacement. No accountants, secretaries, computer
programmers. Everything replaced by hardware and software. Some discussion
about who and what and to which degree. What is overall impact? Everyone
find new jobs or does the software replacement overrun everything, leaving
socialism the only option? Worth a lot of discussion. What does the
general population do if not work? There is a big area here for explanation.
Player Piano.
- crime- most agree increase. Guns easily made, upgraded with garage
tech. crime will change to pursue available resources.
- Data theft- likely except the question of algorithmic encryption comes
up. Can't steal what can't be decoded. need a lot of discussion to talk
about this.
- Personal armor- varies directly with crime rate, inversely with police
presence. If dangerous and no cops, you wear armor. Spidersilk, kevlar,
cermet plates, polycarbonate impact plactic, specially fitted stuff,
as well as military powered armor (mostly assist) or exoskeletons likely
to whichever degree. Chip based stuff likely failure. Emp weakness,
batteries. How will effect society? Will searches be a common occurance.
Will guns be worn at all times? Will they be concealed or not?
- garage tech- desktop printing-like home design increases with cheap
portable tech made for small 3rd world countries. Tech providing undercutting
of big corps and government. Also allows for r and d below cost of big
companies. How would garage tech effect the corp existence? Mass production
is not possible, obviously, in the garage where all parts are "hand
made" via CADCAM and chip printing. Micromass production could occur
via robotic assembly in plants assembled in barns or warehouses. A few
hundred a day, or something to that effect. Quality could blow out the
corps, but not quantity. High tech pastoralism could become a significant
factor in the future. Anything which is known could be built in these
homebuilt hobbyshops. Guns, computers, microchips, automobiles, airplanes,
more factories, a potentially self replicating device could be produced
and updated to pursue any conceivable technology and provide the means
to produce it. All in a garage. mention hang plastic, put clean ventilator
on the top, paint the floor to keep down the dust. Like a new environment
for chips.
- Supercannon- what effect on the world will this pasture tech item
have on the world? also discuss satellite deployment by the same. disc.
munitions as well/ nukes, chemicals, viral, bio, plasma, n-bombs, etc.
what will happen to worldwide violence level? up or down?
- Nuclear weapons- proliferation is unstoppable. It is inevitable that
a bomb will not be dropped on someone eventually. It is likely that
this will occur in the next 15 years, probably in the middle east or
the USA.
- pollution- uncertain how much will be present. radioactive waste currently
has nowhere to go. Eventually to the faulty Yucca Mtn. site. heavy metals
byproduct of chip manufacturing. Many industrial lubricants and solvents
quite toxic and carcinogenic. air pollution linked to smokestacks and
autos. If no cars, or different fuels, air pollution is a dead issue.
If air pollution exists in the future, to a greater degree than now,
then carbon filter masks make sense and will have effect on society.
What symbols, styles will evolve out of gas masks? Household airlocks?
Moonsuits to take a stroll. Massive domes to expel the poison air? Need
discussion.
- Fuel cells. PEM= Proton Exchange Membrane cell. Expect 35 hp per cell,
25 kW. Uses methanol with air at 2 atm. pressure at 180'F. Not internal
combustion. currently 45% efficiency, 20% better than IC engines. Efficiency
will improve to 80%-95% by 2010 to above values. Cost probably expensive
at first, but will decrease with time.
- New germs antibiotics resistent. Need mention of superplagues. Rebirth
of nasty viruses too. Need more knowledge of hiv and XP genes interaction
with immune system.
- Biowarfare/bioengineering of human DNA in living people. Retro-viruses
may be a big deal, usurping tech. Like shapers in Schismatrix. Disc.
Of reshaping of human form, gene loss to commonly available retros.
Gradual clonation of people looking for identity.
- Firearms likely to make rapid advances in more odd forms of projectile,
different formula propellants, short, reg, special and magnum rounds
more carefully designed for barrel length. Many currently used firearms
will continue to be used in future. Materials in firearms will improve,
including integration of optics and electronics. Ceramics, plastic,
disposable, resin compounds will provide for new materials rather than
just steel and aluminum.
- Armor will go to kevlar, spidersilk, lexan, polycarbonate, cermet,
with padding, cooling systems, restraints.
- Electronics, esp. consumer electronics applications will be cheap
and accessible. Nightvision glasses, portable computers, cellular phones,
etc all become more available and less expensive as time goes by. Stereos,
tv's, cd players, cd roms, computers (portables, desktops, mainframes,
notebook, palmtop).
- New services include software improvements, digital government, more
catalog shopping, etc. Online networking, 500 channel cable, movies
on demand, pay per view anything movies/news/software/-video games.
Brought to you
by
The Cyberpunk
Project
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