Virtual Reality (VR), also known as 'artificial reality', 'artificial
worlds', 'virtual worlds', 'virtualities', is a fully-immersive,
absorbing, interactive experience of an alternate reality through
the use of a computer structure in which a person perceives a
synthetic (i.e., simulated) environment by means of special human-computer
interface equipment and interacts with simulated objects in that
environment as if they were real. Several persons can see one
another and interact in a shared synthetic environment.
VR can be considered as a visual form of cyberspace.
VR represents computer interface technology that is designed
to leverage our natural human capabilities. Today's familiar interfaces
- the keyboard, mouse, monitor, and GUI - force us to adapt to
working within tight, unnatural, two-dimensional constraints.
VR changes that. VR technologies let you interact with real-time
3D graphics in a more intuitive, natural manner. This approach
enhances your ability to understand, analyze, create and communicate.
A VR system lets you experience data directly. For example,
today's advanced interfaces let you look and move around inside
a virtual model or environment, drive through it, lift items,
hear things, feel things, and in other ways experience graphical
objects and scenes much as you might experience objects and places
in the physical world.
As a result, VR serves as a problem-solving tool that lets us
accomplish what was previously impossible. It's also a communications
medium, and, ultimately, an artistic tool/medium.
The concept of VR has become in many ways a repository for our
culture's dreams of disembodiment, of escape from the limitations
of the material body. VR may one day make possible the long list
of physically impracticable dreams including: "experiencing an
expansion of our physical and sensory powers; getting out of the
body and seeing ourselves from the outside; adopting a new identity;
apprehending immaterial objects... being able to modify the environment
through either verbal commands or physical gestures; seeing creative
thoughts instantly realized." While the actual technology has
not yet been able to fulfill these desires, the dreamed of possibilities
have clearly established a life of their own within our present
cultural imagination.
We may not use the phrase "virtual reality" in ten years, but
by then, everybody working with 3D graphics will do so with these
intuitive interfaces.
"Used today in architecture, engineering and design, tomorrow
in mass-market entertainment, surrogate travel, virtual surgery
and cybersex, by the next century 'VR' will have transformed
our lives."
-- Howard Rheingold (in Virtual Reality , 1991).
"Virtual Reality won't merely replace TV. It will eat it
alive."
-- Arthur C.Clarke
"A VR is a computer world that tricks the senses or mind.
A virtual glove might give you the feel of holding your hand
in water or mud or honey. A VR cybersuit might make you feel
as if you swam through water or mud or honey. VR grew out of
cockpit simulators used to train pilots and may shape the home
and office multimedia systems of the future. The idea of advanced
VR systems as future substitutes for sex and drugs and classroom
training is the stock and trade of modern science fiction or
'cyberpunk' writing."
-- Bart Kosko (in Fuzzy Thinking , 1993)
"The whole thing with Virtual Reality is that you're breeding
reality with other people. You're making shared cooperative
dreams all the time.... Eventually, you make your imagination
external and it blends with other people's. Then you make the
world together as a form of communication."
-- Jaron Lanier (in "Scratching Your Eyes Back In: John Perry
Barlow Interviews Jaron Lanier", Mondo 2000, Issue 2, 1990)
"This will represent the greatest event in human evolution.
For the first time, mankind will be able to deny reality and
substitute its own preferred version."
-- J.G.Ballard
Links & References
- Reality for
Cybernauts
- An essay about Virtual Reality by Sergio Sismondo. VR as a
metaphysical laboratory. What is authentic and what is not?
- The Promise of Virtual
Reality
- An essay by John C. Briggs.
- Virtual Reality FAQ
- VR Frequently Asked Questions answered by Silicon Graphics.
- Virtual Reality Glossary
- VR terminology from A to Y by Silicon Graphics.
- Virtual Reality MAWS Thesis
- The Polychromatic Girl Confronts the Virtual Boy: Questoning
the Construction of Gender in Virtual Reality. Virtual Cyborgs,
Into Other Flesh, Lawnmover Men, Virtual Boys and Polychromatic
Girls...
By Michele Ierardi Ferrari.
- What Is Virtual Reality?
- Definitions, VR types, VR hardware and software.
By Jerry Isdale.
- Virtual Reality and Technologies for Combat Simulation
- By U.S. Congress Office of Technology Assessment.